#ifndef __GAMESCENE_H__
#define __GAMESCENE_H__

#include <cocos2d.h>
USING_NS_CC;

#include "Piece.h"
#include "PieceSprite.h"

class GameScene : public Scene
{
public:
    GameScene();
    ~GameScene();

    virtual bool init();
    CREATE_FUNC(GameScene);

	void restart();

protected:
	Vector<Sprite*> _pieces;
};

#endif
